Tuesday, October 22, 2013

Matthew Jordan- Another day another Question

Our free-running racing game is a very unique game because it is an attempt to mix together two very popular styles of gameplay into one, racing games and free-running games. Racing games have always been a popular game genre; people love to race one another in a friendly competitive setting. Free running games are a fairly new genre but players have latched onto them because of the experiences once can have while playing them. As for what we are adding to our game that makes it different, the game itself is actually something completely different. The two styles of gameplay are significantly different from one another and there have not been games dedicated to the combination of both. Some games have a free running mechanics in them and will have races as sort of a side mission that the player has the option to completely ignore if they want to.
            A major aspect of our game is the inclusion of co-op racing where team members must help one another in order to win the race. Both the acts of racing and free running are very independent activities. When racing the runner only has to worry about themselves and what is in front of them, getting into first place is the number one goal of every racer. Free running is more or an expression for the runner. People who free run use it as a way to relieve stress and express themselves by creating a path way that they alone have chosen to run. In our game we want to take both of these fairly individual activities and make them more of a team based activity. In our game you are always watching your partner because you both need to cross the finish line in order to win. Having co-op makes the players who are more used to worrying about themselves start to focus more on the path ahead and what their actions will do to affect their partner.
            The second major aspect of our game that makes it so different from anything other similar games is the addition of a changing environment. When players run through the tracks in our game they will find that our racetracks are not like most other racetracks. The environments in our game are always changing whether the player wants it too or not. As players are running the map they can activate various triggers around the map which have a number of effects on the map that can both help and hinder the player. This was put into the game to help create an environment where players must be quick on their feet in order to win while helping their fellow teammate by creating new pathways that are easier to traverse.

            This post is my response to a prompt from my Game Development Capstone course. The post asked me and my group to answer the question “How the expanded range of game possibilities that we’ll discuss in the workshop can be applied to the game that you’re making. For example, if you are making another iteration of a game set in space, what could distinguish your game amongst the others of its kind? The answer to this question could be the foundation for your post” in a way that connected to our section of the project.

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