Tuesday, October 8, 2013
Matthew Jordan: Context Conflict
This week we started to focus more on the context of the game and we have come up with two solid ideas we have not been able to decide on. Both ideas have aspects about them that make them appealing which has lead to the current conflict we are in. The first idea we have revolves around the player being the size of an action figure or doll while racing around the house of the toys owner. This idea allows for fun with perspective which would mean that we could turn ordinary objects like a pencil or a pile of blocks into various obstacles for the racers. Another fun aspect about the perspective of a toy is the idea of physics, objects such as marbles or a sponge could provide a surface that would cause the player to slide around and force them to try and maintain their speed and position as the world fights against them. The toy idea is very appealing because it allows us to make create fun assets and maps that revolve around the toy theme.
The second idea we have is more of an abstract world where the race track would form itself in front of the player as he/she ran the track. This style of map would create a race that is more spontaneous because of the somewhat randomly placed obstacles and appearing trails. The triggers would still be in play but they would need to be re worked in order to work with the new way the other parts of the map appear. We enjoyed the idea of this map because of how unique the idea is and it means that we get to have more fun creating the various parts of the map. As mentioned before we are struggling with this choice because both ideas are so appealing and are within scope.
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